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Sonic Solutions to Acquire DivX June 3, 2010

Posted by Bill Rosenblatt in Devices, DRM, Technologies, Video.
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Sonic Solutions, owners of CinemaNow and various software tools for producing digital media, announced yesterday that it will acquire DivX in a cash and stock deal valued at about US $300 Million.  The deal is expected to close by September.

DivX makes a video format that includes proprietary compression and DRM technology and is suitable for delivery on physical media (such as DVDs) as well as through digital downloads. The format is supported on a wide range of consumer electronics, including DVD players, Blu-ray players, set-top boxes, Internet TVs, various portables, and the Sony PS3 gaming console.

Sonic’s relationship with DivX is not new: CinemaNow has been offering a selection of downloadable movies in DivX format since last December (a few other download sites also offer the format).  Still, this move represents Sonic’s latest attempt to make the big move from a provider of professional media tools to a serious competitor in the home media marketplace — which is still relatively nascent and fragmented.

DivX has had a tortuous history.  It started out in 2000 as a “rebel” format, positioning itself as an outsider to the Hollywood/DVD establishment.  The company went public in September 2006, and its fortunes started to turn upward several months later following the departure of controversial founder and CEO Jordan Greenhall.

About half of the major Hollywood studios have licensed DivX.  One reason that has been cited is to fill a need for a competitor to Apple, in fear that Apple will dominate digital movie economics the way it has dominated digital music downloads.  Whatever the reasons, the virtuous cycle of network effects has benefited DivX, which is now supported on thousands of consumer electronics devices from all of the major manufacturers.

The combination of CinemaNow and DivX should give Sonic a better route into the digital home, which is potentially far more lucrative than Sonic’s original software tool business.  Sonic’s strategy also includes its partnership with Best Buy, now the leading standalone retailer of consumer electronics in the US market. But that leads us to a kink in the story: DRM.  The CinemaNow/Best Buy partnership has been developing around content protection (and other technologies) from Widevine.  It’s possible that Sonic could retain both DRMs, e.g. DivX’s for downloaded content and Widevine’s for streaming.  But the two technologies overlap, which could lead to some confusion and some hard decisions.

In the end, Sonic Solutions is gambling that its combination of tools (Roxio), online distribution (CinemaNow), format and CE tie-ins (DivX), and retail (Best Buy partnership) will be synergistic enough to add up to a full digital video ecosystem to challenge Apple and other contenders, including Wal-mart/Vudu, Amazon/Adobe, Blockbuster/Microsoft, and the emerging DECE consortium.  In other words, Sonic is betting $300 Million that DivX will not end up among HD-DVD, SACD, DVD-A, ATRAC, and other formats that form the scrapheap of digital media history.

It’s a big gamble, given that six “ecosystems” is about three or four too many for the market to ultimately sustain.  But the Internet video industry is far from mature and there’s plenty of room for competitors to establish themselves.

More Devices, More Platforms, More… DRM June 1, 2010

Posted by Bill Rosenblatt in Devices, DRM, Mobile, Technologies.
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Microsoft announced last week that it is working with Netflix to roll its PlayReady DRM out to a wide range of consumer electronic devices that will play Netflix streaming content.  (PlayReady is already used on Windows and Mac versions of the Netflix app.)  Most of these devices are “TBD,” but one isn’t: the Apple iPad.

It seems that once you have a platform with APIs for app developers, you become a platform for DRMs — even if you’re a platform vendor that approves all applications and has its own proprietary DRM (FairPlay).

Several music services’ iPod/iTouch/iPad versions include content protection technology that is DRM by any other name.  These include the mobile versions of MOG All Access and Spotify Premium, which call it “file caching for offline listening” and/or “syncing files among your devices.”  (Spotify, for example, limits the number of files per device to 3,333 and number of devices per file to 3.)

The same goes for Android and BlackBerry apps, such as Spotify’s app for Android.

Netflix’s use of PlayReady is a form of streaming content protection that uses Microsoft’s own PIFF (Protected Interoperable File Format) — in the same way that Adobe Flash applications can use RTMPE for stream encryption and Flash Access DRM for downloads.  The music apps mentioned above use proprietary technologies.

E-book reader applications like the Barnes & Noble e-Reader and Kindle app for iPhone use DRMs on those platforms too: a variation of Adobe Content Server 4 and Amazon’s Mobipocket DRM respectively.

DRM for mobile devices poses some particular challenges in an age where popular application platforms are proliferating, as opposed to the age of the dominant PC.  I talked about one of these challenges two months ago, that of software hardening; other challenges will become apparent as the applications mature.

Widevine and Arxan Top NAB Highlights April 19, 2010

Posted by Bill Rosenblatt in DRM, Technologies.
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This past week’s massive National Association of Broadcasters (NAB) trade show in Las Vegas, like the CES and World Mobile Congress shows earlier this year, was rather light on announcements related to digital rights technologies.

One of the relevant announcements came from Microsoft, which publicized Samsung’s agreement to integrate PlayReady DRM into a wide range of its consumer electronics products.  The arrangement is nonexclusive, meaning that Samsung will be able to (and indeed already does) incorporate other DRMs in its products.

A more interesting announcement came from Widevine.  Widevine announced that it is partnering with Arxan Technologies to provide software hardening technologies for its multiplatform DRM.

Software hardening is a necessary part of DRM deployment that doesn’t get much press amid discussions of DRM platforms like Widevine, PlayReady, Marlin, OMA DRM, and so on.  When DRMs are hacked, it’s often not because of the DRM technology itself but rather the software that surrounds it — such as the software that handles encryption keys and the authentication of users or devices.  For example, if the surrounding software reveals keys (or even worse, decrypted content) in such a way that a hacker can grab hold of them, then the DRM itself is compromised.  The degree to which such a hack defeats the DRM (e.g., for just one user or system-wide) varies according to how well the entire system is designed to recover from breaches.

No DRM is entirely hack-proof.  But to ensure that DRM implementations are as secure as possible, entities that license DRM technologies define so-called robustness rules, which licensees must follow in order to use the technology.  Robustness rules dictate things like how keys and decrypted content must be protected.  Many DRMs have associated licensing agencies, such as Content Management Licensing Authority (CMLA) for OMA DRM and Marlin Trust Management Organization (MTMO) for Marlin.  Other vendors, like Microsoft, Adobe, and Widevine, provide their own licensing functions for their DRMs.

Yet the implementer (e.g., the developer of a content service or application) must determine for itself how to produce software that follows robustness rules.  DRM technology vendors generally don’t provide tools or assistance.   Techniques for securing commercial software (e.g., code obfuscation, tamper detection, code encryption) have been around for many years, but DRM gives rise to specialized requirements for code hardening.

The need for such tools can, frankly, come as unpleasant surprises in terms of their costs and complexity, even though they are necessary to make DRMs stand a chance of surviving hack attempts.  The best-known vendor of software hardening tools for DRM has been Cloakware, a company based in the US and Canada that (since 2007) is owned by Irdeto, a leading vendor of cable TV conditional access and DRM technologies.  Cloakware has been working with most of the major DRMs and has been almost a de facto standard.

Arxan was established in 2001 and has developed a reputation for software hardening in the government/military sector and for commercial applications in general.  The company has been poking around the DRM space for a couple of years (for example, Arxan’s then-chief scientist spoke at my Digital Rights Strategies conference in July 2007) and has garnered a few customers.

This announcement with Widevine gives Arxan a boost of credibility in the DRM market.  It should also help introduce some welcome competition in a market where there hasn’t been much and where the need is growing.  Until recently, DRM applications have run either on PCs/Macs or on low-capability mobile devices.  On PCs and Macs, many software hardening techniques already exist that can at least partially be applied to DRM applications.  Low-capability mobile devices are “walled garden” environments that don’t require much in the way of software security.

But now, with the proliferation of “app phone” platforms like the iPhone, Android, and BlackBerry — as well as cross-platform DRMs like Widevine, PlayReady, Marlin, and OMA DRM — content application developers need software hardening tools and techniques that can apply across multiple platforms without much incremental work.  Content owners require application developers to use DRM, yet developers often push back when confronted with the cost and complexity of implementing it.  Robustness rule adherence is a part of that cost and complexity that the industry has an opportunity to improve to make DRM more acceptable to those who must foot the bill for it.  Arxan’s push into the DRM market with Widevine is a welcome step in the right direction.

Widevine and Verimatrix Settle Patent Litigation March 31, 2010

Posted by Bill Rosenblatt in DRM, Law, Technologies, United States.
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Last week Widevine settled its long-running patent litigation with Verimatrix.  Terms of the settlement were not disclosed, but the result was typical in such cases: the defendant (Verimatrix) took a license to the plaintiff’s (Widevine’s) patents in suit, presumably in exchange for a sum of money, while the defendant made no admission of having infringed the patents and the plaintiff’s patents remain valid.

Widevine asserted two US patents in the suit, 7,165,175 and 7,376,831, both related to encrypting media data sent over a network.  Widevine filed the original suit in August 2007, a few months after the ’175 patent issued.  It filed suit based on the ’831 patent in May 2008, the same day on which that patent issued.

During most of the life of this litigation, the two content protection technology vendors were head-to-head competitors in the TelcoTV/IPTV market, along with other companies such as SecureMedia and Latens.  But now the two companies appear to be drifting apart as momentum in that market is slowing down (at least in North America and Europe).  Verimatrix is making moves towards the DVB market, while Widevine has been placing its bets on two emerging digital video environments: the CinemaNow/Best Buy digital home ecosystem and the TV Anywhere service that has been in the works since 2006.

The fact that Widevine and Verimatrix have diverged somewhat in their target markets may have occasioned the settlement of the litigation.  But another factor to consider is that the settlement occurred just a few weeks before the case was scheduled to go to trial.  That’s a typical time for patent cases to settle: all of the evidence has been produced, and the judge has ruled on the “constructions” or meanings of terms in the patent claims.  At this point, the two sides are fully aware of each other’s positions and have formed a picture of how the evidence will “play” for a jury.  Many of the patent cases I’ve been involved with as an expert witness have settled around this time; it’s rare for one to actually go to trial.

It’s also worth mentioning that the Eastern Texas district, where this suit was filed, has a track record of about 80% pro-plaintiff verdicts for cases that do go to juries (small wonder that most patent cases are filed there).  That in itself is a powerful motivation for a defendant to settle.

In any case, Widevine has put significant resources into bulking up its patent portfolio over the years: it has 15 issued US patents, and about 45 in other countries, with priority dates going back to 1999.  (In contrast, Verimatrix has 3 US patents.)  Widevine has succeeded in showing the industry that it is willing and able to assert its patents over the long haul; it will be interesting to see what the company does with its IP investment next.

In the meantime, both companies’ customers can rest assured that they will be able to continue to use the products they bought.  IP risk has hampered the growth of certain segments of the content protection technology market, so any reduction of that risk is a good thing.

SafeNet Exits Consumer DRM Business March 8, 2010

Posted by Bill Rosenblatt in DRM, Standards, Technologies.
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SafeNet last month sold its consumer media DRM product lines to Authentec, a maker of fingerprint sensors based in Melbourne, FL, in a cash and stock transaction valued at US $11.3 Million plus a potential $2.5 Million earnout.  The DRM assets included in the sale were the company’s DRM Fusion products, which comprise server DRM packaging and license management and DRM client software.

The DRM assets came from DMDSecure, the Dutch company that SafeNet acquired in 2005, and Beep Science, a Norwegian company that it acquired in 2008.

The deal primarily involves SafeNet’s Embedded Security division, which includes hardware and patents as well as software and expertise; the DRM assets are barely mentioned in Authentec’s press release.  It is clear that Authentec wants to expand its product line from fingerprint readers to the security solutions for which they serve as authentication input.

DRM could possibly become part of such solutions, but the history of using biometrics in DRM is not particularly encouraging.  The only applications of biometrics-based DRM that have existed in the market are schemes such as Musicrypt’s DMDS and Thomson’s NexGuard, which are used for “B-to-B” applications such as sending video to post-production houses or sending music to radio station chains.  Such applications are valuable and fairly widely used, but their scale is nowhere near that of OMA DRM (especially OMA DRM v.1).

The SafeNet management team responsible for DRM Fusion and the OMA DRM software has gone over to Authentec and will continue to sell and support the products.  Perhaps they will find synergies between the DRM technology and Authentec’s biometric products in consumer applications after all.  But otherwise it’s difficult to read anything into this other than a consolidation of the OMA DRM market — a potential loss of one of the technology’s primary independent suppliers.  CoreMedia of Germany and MarkAny of South Korea are virtually the only ones left.

Correction to Story on CoreMedia January 21, 2010

Posted by Bill Rosenblatt in DRM, Standards, Technologies.
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I have posted a correction to the story on CoreMedia’s DRM server offering from earlier this week.  This post serves to ensure that email and RSS subscribers see the correction.  Again, I apologize to CoreMedia and to readers for the errors (which resulted from – in essence – a key piece of information about CoreMedia’s new offering having gotten caught in my spam filter).

CoreMedia Changes OMA DRM Server Offering [CORRECTION] January 19, 2010

Posted by Bill Rosenblatt in DRM, Standards, Technologies.
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[This replaces yesterday's story on CoreMedia, which contained inaccuracies owing to miscommunications.  I apologize to CoreMedia and to readers for the mistake.]

CoreMedia, a leading provider of server and client software for multiple DRMs, is replacing its server software product in favor of an SDK approach to server software.  Instead of an OMA DRM server software package, the company will now offer what amounts to a toolkit that enables customers and integrators to build applications that include DRM packaging and license management.

The move is an acknowledgement that more of CoreMedia’s customers — which include many wireless networks, handset makers, and service providers — want to be able to integrate DRM capabilities into their own back ends rather than just use a standalone server product.  The SDK offering — and the discontinuation of the standalone server software — are a sign of service providers’ increasing sophistication in building premium content services.

DECE Sets a New Direction January 7, 2010

Posted by Bill Rosenblatt in Devices, DRM, Standards, Technologies, Video.
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After several months of silence, the Digital Entertainment Content Ecosystem (DECE) consortium is coming forth with a group of announcements timed to this week’s Consumer Electronics Show in Las Vegas.

The public press release provides high-level details of the latest developments, but it captures neither the change in strategy that DECE has undergone over the past year nor the potential shift in digital media supply-chain dynamics that it enables.  I was able to get a sense of these through a conversation with Mitch Singer, the Sony Pictures executive who leads DECE.

DECE started, roughly two years ago, as a so-called rights locker scheme, in which an online content retailer stored information about content that each user has purchased.  The user then had the right to download the content in the format of his choice, as long as the format included a DECE-compliant DRM.  This scheme would have required retailers and content delivery networks to maintain multiple versions of each content item (such as a digital movie) as well as detailed information about customers and their purchases.

Amazon.com currently maintains a scheme not unlike this, for e-books as well as (to some extent) video content.  Kindle users can view their e-books on other devices, such as iPhones (and soon BlackBerrys), and pick up where they left off from another device.  Purchasers of certain DVDs and Blu-ray discs on Amazon can also view them on demand through the site through Amazon’s Disc+ On Demand.

Yet the original DECE rights locker concept was problematic for service providers on a couple of levels.  I worked with a large network service provider on strategy for a rights locker-based content retail scheme back when DECE — then called Open Market — was just getting under way.  The network service provider was intrigued by Open Market but chose not to go forward.  One of the reasons: it would have cost a huge amount of money just to get started.  In addition to building expensive technical infrastructure virtually from scratch, the company would have had to pay for multiple licenses for each content item, one for each supported format.

The new DECE architecture ameliorates the cost and complexity issue in a major way.  Instead of enabling or requiring retailers to store multiple versions of each piece of content, it standardizes on a single file format, thereby requiring them to only store one file (actually, one file for each resolution of content, such as portable, standard def, and high def).  And it offloads the rights locker and customer authentication tasks to an external service provider.  That provider is Neustar, an established identity management service provider in the telco space that DECE selected for the task.

With the new DECE architecture, retailers need only store tokens for each purchase and need not adopt any identity management or authentication infrastructure.  That’s a significant savings in startup and operating cost and complexity.

However, this architecture has a twist: all of the basic information about purchases and users’ registered devices is stored at Neustar and technically owned by DECE.  (Users’ own rights to that information are as yet undefined.)  Retailers will be able to access all of each customer’s purchase information: they will be able to see what a given customer purchased from other retailers as well as themselves, although they won’t be able to find out from which other retailers a given user purchased content.

That’s a new type of scheme, and it’s unclear how retailers will react to it.  Retailers expect to be able to own customer information as a way to build long-term customer relationships and as a source of competitive advantage.  With DECE, each retailer can still hold the usual detailed information about customers and their purchases, but the basic information about which users own which devices and what content is now shared among all retailers.

The new scheme effectively preserves the original DECE’s goal of rights locker portability, so that users could take their rights lockers to other service providers in the same way that GSM wireless subscribers can take their SIM cards from one handset to another.   Now there will be just one rights locker, making user rights portability a non-issue.

Yet retailers will still need to compete more on value-added services rather than on ownership of customer information.  For example, a retailer could have a better recommendation engine or social network that induces customers to come back to its site for future purchases.  Or, a consumer electronics retailer could offer to pre-install all of a customer’s existing movies onto a new laptop or home media server on purchase.

The movie studios’ objective with DECE is an entirely understandable one: they want a level playing field among retailers so that no single one of them is able to dominate the economics, as Apple has done for music — and as some studios fear it will do again for video.  (Disney appears to have no such fears, given its close relationship with Apple.  Not only is it conspicuous by its absence from DECE but it has also announced a competing initiative called KeyChest.)

All online content retailers are clearly looking for ways to compete with Apple.  But it remains to be seen whether they will find enough value in DECE to adopt it, even with the reduced startup and operational complexities that the new model offers.  An encouraging sign is that some major service providers and retailers have joined the consortium: service providers include Comcast, Cox, and Liberty Global, all cable operators with ISPs; retailers include Best Buy, Tesco (the major UK retail chain), and Netflix.

But the likes of Wal-mart, Target, and their equivalents outside the US aren’t on board; nor are any major telcos.  Furthermore, Best Buy is also pursuing what appears to be an overlapping effort with CinemaNow.

The other significant new piece of the DECE architecture is the definition of a new file format, whereas the original DECE was based on interoperability among several formats.  The DECE file format, which will use the H.264 video codec, will be compatible with a number of DRMs; this means that it can be deployed on whatever operating platforms those DRMs support.

There are five DRM technologies on the initial compliant list: Microsoft PlayReady, Marlin, Widevine, OMA DRM v.2, and Adobe Flash Access.  All of these can handle H.264.  All of them can also use the US government standard AES-128 encryption algorithm; this will enable the DECE-formatted files to use encryption keys that can be used with any of the compliant DRMs.

With the standard file format, DECE has given up on its previous feature of interoperability among existing file formats and players.  Instead, it will be necessary to get device makers to create DECE-compliant devices and bring them to market.  It will also be possible to retrofit existing devices to handle the DECE format, by installing software (in the case of PCs) or upgrading firmware (for certain portable devices), just as would be the case for any new file format.

DECE intends to release specs in the coming months.  The timetable for actual compliant devices to hit the market is to be determined, but it’s worth noting that several top-tier device makers are DECE members, including HP, Motorola, Nokia, Panasonic, Philips, Samsung, Sony, and Toshiba.

DECE represents a truly new direction for digital media supply chains, one that includes both innovations and risks.  Assuming that DECE succeeds in launching with high-profile device makers and retailers, it will represent an interesting alternative for consumers that focuses on content portability and choice of retailers.  It will thus be competing against Apple’s seamless user experience as well as against Amazon’s massive customer database.   DECE’s chosen architecture illustrates how difficult it would be to have all of these attributes in a single content ecosystem.  Consumers will have to live with each of them and choose for themselves.

2009 Year in Review, Part 1 December 28, 2009

Posted by Bill Rosenblatt in Devices, DRM, Mobile, Music, Publishing, Services, Technologies, Video.
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2009 was a year of virtual stagnation in the progress of many technologies for managing copyright.  To see this, we can look at developments (or lack thereof) in four areas: home media networks, online content licensing frameworks, content identification technologies, and “classic” DRM.

Let’s look at the last of these first: there were virtually no new developments in DRM technologies this past year.  The music industry abandoned DRM for permanent Internet downloads almost a year ago, when the major music companies capitulated to Apple on DRM in exchange for variable track pricing.  The majors have hoped to hold onto DRM for mobile downloads.  But the simple permanent-download model is not very popular in the mobile arena, and the boundaries between Internet and mobile are growing blurrier and blurrier; so it shouldn’t be long until wireless carriers begin offering piecemeal permanent downloads without DRM.

DRM has remained in two types of music services: subscription downloads with portable device transfer (Rhapsody, Napster) and mobile services with music subsidized by handset makers (Nokia’s Comes With Music, Sony Ericsson’s Play Now Plus).  A third type of DRM-protected music service required users to watch ads periodically to maintain access to their free music files.  Of the two most talked-about examples of this type of service, SpiralFrog ceased operations while QTrax seems to be in permanent “vamp ’til ready” pre-launch mode. 

DRM will remain in 2010 for the above types of services.  New models may launch that also depend on DRM.  All of these will compete with on-demand streaming services such as Spotify and MOG All Access; yet the on-demand streaming space is bound to consolidate as price competition forces many of these services out of business. 

Streaming is also a threat to download models in the video space, as Hulu continues to make inroads against iTunes and many of the other online video services.  The online video download market continues to be tiny, due in part to bandwidth constraints (for films) and consumers’ lack of interest in permanent ownership (of TV shows). 

Apple still uses its FairPlay DRM for video content, while other services like blockbuster.com and most adult entertainment sites use Windows Media DRM — a technology that Microsoft is phasing out in favor of its newer DRM, PlayReady. 

PlayReady is the DRM component of Microsoft’s Silverlight environment for browser-based rich media applications, and as such its use is growing (e.g. Netflix).  But its original intended use as a mobile DRM platform seems stalled. Microsoft hasn’t issued any PlayReady-related press releases since April 2009; the major device-subsidized music platforms are using Windows Media DRM and OMA DRM; and mobile video downloads are virtually nonexistent.

The area of the video market that many agree is ripe for growith is in home media networks.  This has admittedly been the case for the past few years; the consumer electronics industry views home media networks as the next big green field for new products.  Yet developments during 2009 have shown more fragmentation rather than growth. 

The movie industry had been coalescing around a standard called DECE (Digital Entertainment Content Ecosystem), which was announced two years ago.  DECE is a “rights locker” model that will allow users to purchase rights to download a given piece of content, such as a movie, in the formats of their choice.  Yet 2009 came and went without any major developments around DECE.  Furthermore, Disney opted to break away from the studio pack and announce its own home media interoperability initiative, Keychest, which is a cloud-based streaming model rather than a download model, yet one that still involves user and device authentication.  Keychest and DECE are actually more complementary than competitive, but many in the industry see them as a burgeoning “format war.” 

To make matters more confusing, CinemaNow announced that it is partnering with Best Buy (the largest “pure play” consumer electronics retailer in the United States) to deliver content into its own home media network ecosystem, which is based on the Widevine DRM.  And Amazon has been, rather quietly, adding rights locker features to its Video On Demand service, so that purchasers of certain DVDs and Blu-ray discs can also have on-demand rights to the same content.  All this makes for a chaotic scene leading into the big CES trade show next week.

In contrast, the e-book market is finally settling down into a better place for publishers and consumers.  As far as DRM is concerned, it’s a two-platform market: Amazon and Adobe.   More e-book readers are coming out on the market to compete with Amazon’s Kindle, and two leaders are emerging: the Sony Reader (with two models) and the Barnes and Noble Nook — both based on the Adobe platform. 

The Nook in particular is a savior for Adobe.  Before it — and with the exception of the solid-selling Sony Readers — Adobe appeared to be headed for a position in the e-book market equivalent to Microsoft’s in music: lots of partners, little traction in the market.  But the Nook has two important things going for it: a massive marketing push by the US’s largest book retailer, and a ton of free publicity due to missed ship dates that, ironically, is leading to a public perception of the Nook as a hot, in-demand device.  B&N should bask in the glow of brisk sales after the holiday dust clears. 

Of course, the wild card in the e-book market is Apple.  Both Amazon and Adobe support their formats and DRMs on the iPhone and iPod Touch, but the hype surrounding Apple’s rumored tablet device is deafening.  Meanwhile, consumers ought to be able to look forward to increased interoperability and decreased confusion — as well as low prices — in the fast-growing e-book market as we head into the new decade.

Updated DRM Reference Table December 8, 2009

Posted by Bill Rosenblatt in DRM, Technologies, White Papers.
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I have published an updated version of the DRM Reference Table that was first published in June.  It contains details of over three dozen currently available DRM, content protection, and conditional access technologies for commercial media, including audio, video, e-books, and games.

The Table is available in two ways:

  • As the full Excel spreadsheet with outlining, for USD 500 (PayPal accepted).  If you would like to order, please click here and include your name and email address in the message body.
  • As a free restricted PDF, using an interesting new technology called PDFSalesLeads from Vitrium Systems  (an improvement over the company’s older Docmetrics technology).  PDFSalesLeads uses JavaScript within the Adobe Reader to display a form, which in this case asks for basic contact information.  PDFSalesLeads compiles contact information and tracks basic usage of the document.  Usage information will not be shared or sold under any circumstances. I welcome your feedback on this technology.  Click here to download.

Vendors of technologies listed in the table who find factual errors are more than welcome to send feedback.

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