November 4, 2009

Best Buy and CinemaNow to Build New Ecosystem for Video

Best Buy announced on Tuesday that it is partnering with Sonic Solutions to use its CinemaNow online video service as the basis for a new offering that will include an ecosystem of connected consumer devices available exclusively at Best Buy’s online and physical retail outlets.

The devices in the ecosystem will use DRM and other technologies from Widevine.  Various details have yet to be specified, such as a release timetable, a list of devices to be supported at launch, and any rules for interoperability of content among participating devices.

Still, this announcement represents the fruition of a strategy that Sonic/CinemaNow and Widevine have been pursuing for over a year.  With the Best Buy deal, the companies now have a major retail partner.  The last piece is now in place to make this service a potentially powerful competitor to the Apple iTunes/iPod/Apple TV axis as well as to services like Blockbuster Online that are based on Microsoft technology.

CinemaNow also incorporates home media interoperability technology from a company called Digital 5, which is now owned by Macrovision.  This technology enables some degree of DRM interoperability in the home, but again, it’s unclear to what degree the forthcoming service will use this feature.

Once this service rolls out, consumers should be able to download and play video on a variety of home and portable devices, including PCs, Internet TVs, set-top boxes, Blu-ray Disc and portable media players from makers including Archos, Dell, HP, LG, Microsoft, Nintendo, Pioneer and TiVo.

This could be Widevine’s ticket to the big time, after years of laboring in relative (if reasonably successful) obscurity primarily in the digital pay TV/IPTV content protection space.  It gives them access to a much wider variety of consumer devices and the potential to become part of a major digital video axis.

The market for Internet video services is still in early stages; the dominance of Apple in video is far from the foregone conclusion that some think it is.  The Best Buy-CinemaNow-Widevine axis could be a contender.

October 25, 2009

Disney Prepares Rights Locker Initiative

The Wall Street Journal has reported on Disney’s imminent announcement of an initiative with the internal name of Keychest — a proposed standard for interoperability of online video content.  Keychest is a so-called rights locker technology, in which users who purchase video content from one site in one format get rights to watch it on any compliant device they own.

If you have been following the industry or reading this blog (and its predecessor, DRM Watch) for a while, this will sound familiar to you.  In particular, it may sound a lot like the Distributed Entertainment Content Ecosystem (DECE), an initiative led by Mitch Singer of Sony Pictures with participants including Microsoft, Comcast, and the other major movie studios.

DECE was formally announced over a year ago, yet it has not announced much progress this year.  Both Keychest and DECE expect the full impacts of their efforts to be years away.

Just what Hollywood needs: another format war.

This time, the studios can’t pin the blame on consumer electronics companies, the usual suspects in format wars.  (Let’s remember Blu-ray (Sony Electronics) vs. HD DVD (Microsoft, Toshiba), and the one before that, VHS (Panasonic) vs. Betamax (Sony again).)  At the same time, although studios are leading these two initiatives, technology platform companies are firmly at their backs: Microsoft in the case of DECE and, lurking in the shadows not far behind Disney, Apple in the case of Keychest.

The main differences between DECE and Keychest are that DECE focuses on video download formats, while Keychest focuses on “cloud” services and streaming.  Keychest intends to be compatible with a range of streaming formats, codecs, and devices.  DECE started that way for downloading but switched tactics to include a standard DECE file format in its specifications.

In truth, several elements of streaming are easier to handle than downloading.  Keychest implementers won’t have to worry as much about DRM and may not have to worry at all about issues like on-device file storage, backups, and the authentication complexities around device ownership.  DECE has to deal with all of these issues.  On the other hand, streaming of video content at decent quality depends on fast broadband infrastructure that many people just don’t have, especially from mobile devices.

It’s theoretically possible for DECE and Keychest to join forces, because at a high level, their specs are more complementary than competitive.  And according to the Wall Street Journal article, Disney executives are taking the position that service providers and movie studios could participate in both.  Singer took a similar position in an article in today’s New York Times.

But let’s not kid ourselves: there was never much hope that Disney would participate in DECE; now Disney is going a step further by launching a competitive response.  This is really about platform technologies and about the question that is weighing on many Hollywood digital executives’ minds: will Apple do to them what it has done to the music companies?

October 20, 2009

Barnes & Noble’s New E-Book Reader

Barnes & Noble announced pre-order availability of its new “nook” e-book reader, which is based on the Adobe Content Server and Digital Editions platforms as well as Google’s Android operating system.  America’s largest retail bookstore chain is mounting a major marketing push for the new device, explicitly going head-to-head with the Amazon Kindle.

One of the more remarkable things about the new device — besides its color touchscreen and overall sleek looks — is its ability to support e-book lending.  Users can lend their purchased e-books to friends for reading on various devices — iPhones, PCs, Macs, and various smartphones as well as other nooks.

B&N apparently implemented this feature itself, based on the e-book lending feature that Adobe has built into its platform software.  Adobe Content Server is currently used to support e-book lending from many public libraries across the country, but never to support one user lending to another.  The first user’s access to the e-book must be turned off while the book is “loaned,” then turned back on again when it is “given back.”

I haven’t found out whether it’s possible to do this by email or USB storage device, or whether the second user must download the “loaned” e-book from B&N’s server.  I suspect the latter; the former would be tricky to implement, plus the latter approach gives B&N an opening to market to the second user.  (Please post a comment if you know.)

In any case, Adobe and B&N refer to this feature as “social content protection” and intends to integrate it into its server software so that B&N — and presumably other service providers — can use it with devices other than the nook that use the Adobe platform, such as the Sony Reader.

This is something of a shift in strategy for B&N after its recent purchase of Fictionwise; now it’s apparent that B&N wanted Fictionwise’s e-bookstore retail infrastructure for its service.

In any case, this is a game-changer for Adobe.  With the largest US bookseller as its retail partner, it finally has a chance to compete seriously with Amazon.  Adobe is no longer destined to become to e-books what Microsoft has become for music: a platform provider with many device partners but very little market share.

Adobe is destined for a strong future with Barnes & Noble.  Publishers, who desperately need a strong competitor to Amazon to help prevent another music/Apple situation, should be working hard to ensure its success.

October 13, 2009

Is Copyright a Consumer’s Right or a Citizen’s Right?

So much of what one hears in the public noise surrounding copyright is about consumer’s rights, file sharing, business models, lost revenues, etc. Digital rights management is often positioned in the space between the corporation and consumers. Does this emphasis distort or enable a sensible copyright regime, and does it focus technological developments in the right areas?

Maybe unwittingly, people’s and governments’ consciousnesses have been taken to the wrong space.

Is copyright a citizens’ right or a consumer right?

As was originally codified (after an existence in common law) in the UK Statute of Anne in 1710, copyright is a citizen’s right – either expressly covered under “IPR clauses” in the Bill of Rights/Constitution, Acts of Parliament, or Common Law. It is a tacit or explicit grant by the state to citizens of that state to be protected by the laws of the state. Citizens may assign that right to others, including corporations, which they often do under employment contracts, subcontract agreements, or publishing agreements. Its international dimensions are enabled by treaties and other instruments of international bodies.

A consumer, on the other hand, is an artifice of corporate channel management, i.e., it’s a class of customer aggregated into a business channel. That channel may find that it’s too expensive to deal with each customer individually.  In those cases, addressing customers takes place through volume channels and based on heavily researched profiles which act as surrogates for the individual consumer. Consumers purchase and use some goods and services generated within the economy. Consumers entered the lexicon during the 20th century – much more recently than citizens – and became more prevalent as a category as business and economic theories and practice developed.

But more recently, the two have become interchangeable in many people’s and governments’ minds, as governments became increasingly interventionist in an individual’s life, whether through bills of rights, consumer rights, or human rights.

And as the “freedom” of the internet empowered people to behave differently and generated a modified notion of “free” introduced by economists’ language, advocacy groups argued for consumer rights while corporations and governments had to respond to this new commercial and political force.

In response, governments and the media have internalized copyright as a consumer right rather than a citizens’ right.

The “consumer” has entered the government’s lexicon in many ways, such as:

  1. Assimilating the language of special interest groups
  2. Generating laws to protect consumers in the hurly-burly of business and giving them consumer rights. Along the way, the citizen may be forgotten or become commingled with consumers.
  3. The nature of government has changed so that delivery of public services now borrows significantly from corporate business practices. The citizen as an entity has been unwittingly forgotten. The law as it applies to the citizen becomes and afterthought.

The net effect is that nowadays governments often talk of delivering services to consumers and hardly ever to citizens. Those engaging with government policy makers must do the same to get a hearing. Business oriented consultancy groups have great difficulty advising policy makers in languages other than those of the consumer, business model and value chain.

In demographic terms, all of a nation’s people are citizens; some of its people are consumers of some product and some governmental services; most consumers are citizens (other than visitors and illegals); but not all citizens are consumers of government services.

The copyright world of music and entertainment is generally focused on the 8–35 year old urban resident. Other copyright issues impact other demographics. Consumer rights issues tends to be focused on this young urban demographic. This is where downloads, file-sharing, and so on are generally embedded. This is where certain behaviour traits are to be generally found. This is where price and rights management issues tend to manifest themselves most. And this is where knowledge of legality and illegality may be less pervasive.

For these consumers, the culprit is the enterprise or corporation that is stopping them from doing what technology enables them to do, such as getting access to free downloads.

And as music and entertainment consumers have sought increased consumer rights from governments (e.g., free downloads), which in turn applies pressure to change copyright law, so also have governmental agencies and spokespeople played back the same terminology of consumer’s rights. Yet they don’t probably mean that.

I recently listened at length to an exceptionally well-delivered presentation by a senior European Union IPR policy maker.  He spoke using very professional PowerPoint slides about consumers, value chains, business models, etc., but in reality he only spoke about some symptoms of copyright rather than an intellectually rigorous treatise of all of it. It wasn’t clear what problem, if any, he was trying to address.

Government policy makers’ thinking has inadvertently become muddled and befuddled as they tried to be helpful – perhaps with misguided motivations and conditioning.

In short, consumers have become confused with citizens.

This is just a minor part of the copyright universe, but perhaps it is enough to swamp other dialogue.

Is the debate between consumers and enterprises – often facilitated and arbitrated by governments or their agencies – the right one? Would the debate be what it is today, were it about the boundary between consumers and citizens, rather than the boundary between consumers and enterprises? I.e., a debate about people acting in differing ways depending on circumstances, with maybe an enterprise as an agent in the middle. This world is with us as user generated content has people behaving in differing ways depending on their motivations.

Who is looking after the citizen’s right? The citizen should be inserted somewhere into this copyright debate.

And rather than the value chain/business model approach of enterprises selling to consumers, which governments have adopted as their own model, one should be looking at the citizen/person in different guises. That person appears as a provider, a consumer, a citizen and voter.  In other words, someone who has both citizen and consumer rights, and in some instances has the interface monetized and in others not. It’s a two sided model with the user on both sides and, the individual oscillating between lean to and lean back or between author and user.

And into this emerges data about the individual.

Hitherto copyright and rights management has focused on the copyrighted object through digital object identifiers and the monetisation of that content as it moves between domains. With the user acting on both sides of the creative and consumption process in user generated content, and acting as a citizen rather than as a consumer in a corporate value chain, the focus should also incorporate digital identity in addition to digital objects, wherein the person assumes differing roles depending on his activity (e.g., citizen, author, user, publisher).

And as that unfolds, we’d probably see arguments from consumer advocates regressing somewhat, as the rebuttals and counters come back from citizens. We might also see governments addressing these issues differently if they were to introduce more citizens’ rights into the debate.

A clear test is to substitute “citizen” for “consumer” in government’s policy statements and see how ridiculous many of them appear.

In extremis, copyright is a citizen’s right and not a consumer right. Price is a separate issue, as is behaviour over the internet, as is the interpretation of the word “free”.

And that would then map onto the technological architectures to implement rights management. A rights management technological architecture that focuses upon the citizen’s digital identity would be very different from that which focuses on the rights attached to the object and on controlling a consumer.

This has profound implications for which architectural and technological solutions are chosen.

Bill Jones is CEO of Global Village Ltd.

October 8, 2009

YouTube Emails Discovered in Viacom Case: Smoking Gun or Wet Blanket?

Greg Sandoval from CNet News.com reported earlier this week on the discovery of internal emails within YouTube describing how the company’s own employees uploaded Viacom content (such as Colbert Report clips) to the video-sharing site, and how this could seriously damage Google’s position in its massive litigation against Viacom.

The legal principle at issue here is an aspect of Section 512 of the copyright law, enacted as part of the Digital Millennium Copyright Act (DMCA), which specifies how service providers can qualify for “safe harbors” from copyright infringement liability.  One of those qualifications is that service providers have no control over the content that becomes available through their services.  The fact that YouTube employees knowingly uploaded Viacom-owned content would seem to debunk Google’s assertion that it has no control.

Sandoval has referred to this evidence as a “smoking gun” that Viacom could use to destroy Google’s position and win the case.   I beg to differ.

First of all, YouTube’s qualification as a safe harbor under 512 is not the only issue in the case; Viacom has made other allegations of liability besides that YouTube does not qualify as a safe harbor.  But second of all, I would argue that at this point, the last thing that Viacom wants is to win this case on the facts.

Judge Howard Matz’s district court opinion in Universal Music Group v. Veoh last month reinforced the letter of the law under 512.  Judge Matz rendered summary judgment in favor of Veoh, roundly dismissing (literally and figuratively) UMG’s position.  The letter of the law is that if a copyright owner sends a service so-called takedown notices with proper information, and the service provider removes the content promptly, the service provider is off the hook.

The problem is that Viacom most likely does not want Google to be found guilty for YouTube’s behavior under 512 in its current form.  Viacom’s preferred outcome is – or at least ought to be – to get the law itself changed.  Under normal circumstances, a district court doesn’t do that.

Viacom may actually prefer to lose its case at the district court level in order to appeal it to higher courts – preferably the Supreme Court – where the basis of the DMCA can be challenged.  UMG attempted to do the latter in its Veoh case by pointing to early drafts of the law, as it made its way through Congress, as evidence of Congressional intent to establish stricter liability for service providers.  UMG’s lawyers may even have made this argument knowing that it would fall on deaf ears at the district court level but could be useful in an appeal.

Jon Baumgarten, one of the most esteemed copyright litigators in the country (who works unabashedly on behalf of copyright owners), expressed a degree of shock at the Veoh opinion at last week’s Digital Breakfast panel in Washington on technology for controlling copyright.  Only his apparent surprise at the vehemence of the opinion makes me wonder whether UMG intended to lose its case.

A court finding that YouTube does not qualify for safe harbor under 512 may make Viacom temporarily happy – and richer – by way of fines that the court could impose on Google for infringement.   But that’s not really the problem that Viacom wants to solve.

Viacom should want the law changed so that services like YouTube are required to block unlicensed copyrighted material proactively, not just in response to takedown notices; services like YouTube should have to pay for the technology to do this so that companies like Viacom do not have to pay the millions of dollars they shell out every year for antipiracy services.   For example, Viacom should want vicarious liability strengthened so that services that choose not to install filtering technologies become liable.  A fact-based victory on 512 issues in the YouTube case will eliminate Viacom’s opportunity to get that result from this course of legal action.

So, the discovered YouTube emails may be smoking guns, but for Viacom, they seem more like wet blankets.

October 5, 2009

What Do I Sound Like?

The German tech journalist Matthias Spielkamp did an audio interview with me a couple of weeks ago while I was at the ODRL/Virtual Goods conference in France.  He published MP3 audio of it — all 30 minutes — on his very interesting blog.  Matthias’ command of the English language and the details of US-based media businesses and legal entities was impressive.  In addition to our discussion about the Google book industry settlement, the e-book industry, and Viacom’s litigation against YouTube, you can also hear  my poor attempts at speaking German.

He also synthesized his interview with my keynote at the conference into a lengthy Q&A article on the German tech website Golem.de (in German).

October 4, 2009

Disney Launches Subscription E-Book Service

Disney Publishing on Tuesday launched Disney Digital Books, a site that features a large selection of new and classic Disney children’s books.  (The service was to have been launched last year.)  The site charges users US $80 per year for access.  The user interface is browser-based and resembles so-called digital editions of magazines: it is based on the Flash format and includes visual “page-turning” effects.

The reader also includes educational features for children, such as click to hear words aloud,  dictionaries, and trivia facts.  No printing is available.  Newer titles include audiovisual enhancements.

The idea of a subscription e-book service is in its early days.  Some important early examples of it include Safari Books Online, a joint venture of tech publisher O’Reilly & Associates and Pearson that makes e-books on IT topics available, and ebrary, a joint venture of several leading publishers that makes a large body of works available to students through their libraries.

The most notable thing about Disney Digital Books and the other above examples is that they were all built “from scratch” rather than on an existing e-book or digital edition platform such as Adobe Digital Editions/Content Server, Nxtbook, Texterity, or Zinio.  It’s possible, especially with the Adobe platform, to support e-book subscription services, but the business model is not familiar to consumers.

With services like Disney Digital Books, that will surely change.  Disney recognizes that many of its books intended for beginning readers have useful shelf lives of a year or less (except, perhaps, for Eight Is Enough-type families).  A subscription service makes sense for this market, as it should prove to do for other markets in the coming months and years.

September 29, 2009

Veoh’s Court Victory over Universal Music Group

I recently read through U.S. District Judge Howard Matz’s summary judgment opinion in the case of Universal Music Group v. Veoh, as a means of boning up on legal developments in the digital copyright field, in preparation for the Digital Breakfast panel in Washington this coming Thursday morning.  I’ll be joined there by Jon Baumgarten of the Proskauer Rose law firm,  copyright scholar Peter Jaszi of American University, and others.  (I have a few complementary passes available for this panel; please email me if you are interested.)

In his opinion, Judge Matz came down in favor of Veoh, one of the major video-sharing sites.  UMG had sued Veoh in connection with unauthorized copies of UMG music videos found on the site, claiming that Veoh had an obligation to take more proactive steps than it did to remove the unauthorized videos and terminate the accounts of the users that uploaded them.

The judge’s opinion in the case sets several benchmarks for applicability of the Digital Millennium Copyright Act’s “safe harbor” provision that will be relevant in future cases.  The big one in process now is Viacom’s massive lawsuit against Google for videos on Veoh’s larger competitor YouTube.

Veoh argued that it had been taking sufficient steps to caution users against uploading infringing videos, to remove them from its site, and to terminate repeat offenders’ accounts.  Specifically, Veoh followed the “notice and takedown” requirements of section 512 of the U.S. copyright law, which essentially obligate service providers to remove infringing material when copyright owners send them information about the material’s presence on the service.  Veoh also implemented a content filtering system using Audible Magic’s acoustic fingerprinting solution – virtually a de facto standard for user-generated content websites – to recognize infringing uploads and block them if desired.

UMG, meanwhile, argued that Veoh did not respond to takedown notices quickly enough, that it dragged its feet on implementing Audible Magic, and that Audible Magic doesn’t work well enough to catch infringing content anyway.

The court bought none of these arguments.  Instead, Judge Matz found that Veoh did act expeditiously to remove infringing content on receipt of takedown notices if copyright owners provided specific enough information about the content’s identity and location on the site.  He found that, in many cases, UMG didn’t provide such specific information and that Veoh was not obligated to “fill in the blanks” on sketchy information.  He cited various case precedents in support of this, including several cases that Perfect 10, a provider of adult image content, brought against various websites and lost.

Regarding Veoh’s implementation of Audible Magic’s fingerprinting technology, the judge found that Veoh wasn’t obligated “to implement filtering technology at all, let alone technology from the copyright holder’s preferred vendor or on the copyright holder’s desired timeline.”

In general, Judge Matz placed the DMCA-related burden of policing copyright infringement on sites such as Veoh squarely on copyright holders, not on service providers.  His opinion reiterated this point several times.

Viacom’s objective in suing Google is, in essence, to get a court to change this standard; it would like to see the burden of copyright enforcement shift to service providers.  This entails two things.  First, Viacom would like to get a court to interpret Congress’s intent behind parts of the DMCA – specifically the notice-and-takedown and safe harbor provisions under section 512 – differently from the way Judge Matz did.  It would like to see more requirements for policing copyright infringement imposed on service providers in order to qualify for safe harbor against infringement liability.

Second, it would like to see the doctrine of vicarious copyright infringement liability redefined to be more stringent.  Vicarious liability refers (in this type of situation) to a service provider being culpable for copyright infringement if it has both the means of controlling what content is available on its service and a reason for not exercising such control, such as financial gain.

In the Veoh case, UMG tried to get the court to do both of these things; Judge Matz ended up doing neither.

It’s possible that Viacom expects a better result from a jury if it can get its case to go to trial.  Or perhaps it expects a result similar to Veoh from a district court, which may believe that it does not have the clout to change the way the law is interpreted.  In that case, Viacom most likely intends to respond by appealing it up the chain, all the way to the Supreme Court if necessary.  Apparently Viacom believes that its own situation is different enough, or that it has sufficient evidence and legal arguments, for either of these strategies to work.  In any case, two and a half years into the litigation, it’s clear that Viacom is in it for the long haul.  The extent to which the Veoh decision hinders its progress remains to be seen.

September 23, 2009

DRM Resarch: Alive and Well and Living near the Rhine

At the Federal Trade Commission’s hearings on DRM back in February, I got into a discussion with Alex Halderman, formerly a student of Ed Felten in Princeton, now a tenure-track researcher at the University of Michigan.  I asked Dr. Halderman why academic research on DRM has dwindled to a virtual halt, at least in the United States.

Specifically, I wanted to know whether he believed that security researchers were scared away from the field after the RIAA threatened his mentor Felten with a lawsuit over Felten’s own threat to publish a paper on how his team hacked the supposedly secure SDMI watermark.  The ever-genial Halderman replied, “No, I think we are moving away from DRM research because many of us feel that most of the interesting problems have already been solved.”

Alex, if you’re reading this, pardon my skepticism.  As those who attended the Virtual Goods/ODRL Workshop yesterday in Nancy, France found out, research on rights management is alive and well and living in cities near the Rhine river — which, after all, lent its name to the symmetric encryption algorithm (Rijndael) that became the government standard AES, used in many DRM implementations.

The research papers included an interesting one called Usage Rights Management, which discussed tools that users can use to monitor the licensing terms of their own files in a simple, color-coded way, without actually protecting files or restricting them from playing.  The so-called URM scheme, from three researchers at the University of Koblenz, is intended to confer benefits on the user, such as proof of purchase of legitimate files when the user is accused of piracy.  This scheme could also be an interesting fit with the FTC’s quest to find a DRM labelling standard.

Another interesting talk at this conference described a way of using the ODRL rights expression language to achieve interoperability among social networks’ usage rights policies.  This paper was given by Renato Iannella, one of the founders of ODRL.

My own keynote speech centered on an analysis of how well DRM is faring according to the four criteria discussed in Lawrence Lessig’s book Code: And Other Laws of Cyberspace – namely Architecture (technology),  Norms (behaviors), Law, and Market (economics).  There are plenty of shortcomings with respect to each of these criteria, but also a few success stories that buck the theories.

September 10, 2009

Rhapsody Adds iPhone Client

RealNetworks announced today that its Rhapsody application for the iPhone and iPod Touch has been accepted by Apple for inclusion in the App Store.  iPhone and iPod Touch owners who subscribe to the Rhapsody To Go music service will be able to download the app for free and use most of the service’s functionality on their devices.

There are many music applications for the iPhone, and there are bound to be many more.  But this is a breakthrough: a subscription on-demand service for a wildly popular device that has been a bastion of the paid-download model.  Rhapsody To Go subscribers will be able to stream any music track from Rhapsody’s vast library at will through their iPhones.

The only thing they won’t be able to do with their iPhones that they can do — in theory — with Rhapsody-compatible portable devices is transfer downloaded tracks for local playback.   That’s because RealNetworks can’t use the iPhone’s native FairPlay DRM to protect subscription downloads, and it can’t (or at least didn’t) implement its own DRM on the iPhone.

I say “in theory” above because Rhapsody’s portable device transfer functionality does not work very smoothly.  (The same is true for other subscription-on-demand services, such as Napster.)  I’ve documented elsewhere my travails in getting my new Verizon Wireless Blackberry Tour to work with Rhapsody To Go, as it is advertised to do (it still doesn’t work); now my Rhapsody PC client won’t even work with the Sandisk portable music player that I specifically bought for use with Rhapsody.

But with network-enabled portable devices, it’s a whole new ball game.  Assuming that a signal with decent bandwidth is available, streaming takes a lot of the complexity out of getting music onto portable devices while preserving rights.  Other “all you can eat” mobile music services exist (particularly in Europe), but they don’t offer the library size or music discovery features that Rhapsody does.

The Rhapsody iPhone/iPod Touch client will expose Apple users to a world from which Steve Jobs has sheltered them.  Apple has avoided subscription models for music, apparently for a number of reasons, including an unfamiliar customer experience as well as technical complexity in the iTunes ecosystem.

I have thought that subscription services have suffered unfairly from a lack of marketing resources.  Paid music subscription services are an unfamiliar model to most users: they aren’t permanent downloads, and they aren’t radio.  It takes a lot of education to get people interested in new models, and the press has been decidedly unfriendly, focusing on the lack of permanent ownership instead of the value to music listeners who get tired of hearing the same songs over and over.

Rhapsody on the iPhone is the best chance yet for the subscription model to find a substantial audience.  It has the iPhone’s installed base and, one hopes, ease of use that just doesn’t exist in Rhapsody’s current portable device model.  Being a fan of subscription download services, I hope it succeeds.