Monthly Archives: December 2016

New Addition to Conference Panel on Section 1201

My rather lengthy review of Aaron Perzanowski and Jason Schultz’s new book, The End of Ownership, resulted in Jason Schultz agreeing to speak on the panel “Circumventing the Future: The Fate of Section 1201” at our Copyright and Technology conference, which is coming up on January 24th at the Kimmel Center at NYU.  I had known […]

What Does Ownership Mean in the Digital Age?

When you hit a “buy” button on Amazon, iTunes, or another digital content retail service, do you actually own what you’ve paid money for?  If you look at most retailers’ terms of service, the answer is no: you are licensing it on some terms that the retailer sets, which usually don’t amount to ownership.  In […]

Blockchain Hype vs. Skepticism: A Poll

At last week’s Public Meeting on Developing the Digital Marketplace for Copyrighted Works at the Patent and Trademark Office in Washington, it appeared that my article from the previous week expressing skepticism about some of the hype around media applications for blockchain technology had, as more than one person put it, “made the rounds.”  As a result, […]

European Commission Proposes Copyright Filtering for Online Services

The European Commission published a briefing document last week that marked progress in its initiative to establish a legal framework for a “digital single market” for Europe.  This briefing described a proposed directive with several provisions to streamline the use of digital content and promote copyright protection across the EU.  The proposed directive itself was published […]

Conference on Digital Marketplace for Copyrighted Works at PTO

The U.S. Commerce Department’s Internet Policy Task Force will be holding a conference on Friday December 9, Public Meeting on Developing the Digital Marketplace for Copyrighted Works.  The event will take place at the Madison Auditorium, Patent and Trademark Office, Alexandria, VA.  The objective of this event will be to see what role government can play in areas […]